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WRAITH

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Devlog

  • Postmortem
    November 10, 2021 by Michelle.L.
    - Successes (What went right) Our group was able to create a fully functional platformer game with a full game loop, interactive objects, a point/health system, enemies that targeted you, a player tha... Continue reading
  • Devlog
    November 10, 2021 by Michelle.L.
    The development process overall Our team aimed to delegate duties equally that allowed us to work remotely while collaborating in the process. We were able to communicate through a group chat where we... Continue reading
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